Wednesday, August 29, 2012

Response to TED Speech


Ethos- Jane McGonigal credits herself in the intro of her speech, by informing her audience that she has her PH.D on why we’re better at achievement in a game than in real life. McGonigal has also been creating games for 10 years, which also adds to her credibility.  For her statistics she gave creditable citations. For example, she used a statistic from Carnegie Mellon, that calculated that the average gamer will play 10,080 hours by the age 21 (which is equivalent to the hours a individual will spend in school with perfect attendance). Lastly, McGonigal tells an interesting history story of how games in Ancient Grease, had help save a civilization from famine. 

Pathos-Jane McGonigal is talented in drawing the audience in. She does this simply by using tactics that intrigues people’s interest, such as humor. The adults in the room, more and likely, don’t care about games, however, by continually adding humor to her speech, she manipulates the audience to listen to her message. She also includes visuals, and asks questions to keep the audience involved, which was very successful in keeping me interested.

Logos- Jane McGonigal adds many statistics to back up her argument. She informs the audience that 3 billion hours have been spent playing online games. Also, 5.9 million years have been spent playing World of War Craft. Using statistics gave the audience a visual or an idea of what she’s arguing. During the speech, McGonigal also included a data map. Not only was this visual part of pathos but its logos as well because the information provided the audience with a visual of how big gaming really is.

No comments:

Post a Comment