Ethos- Jane McGonigal credits herself in the intro of her
speech, by informing her audience that she has her PH.D on why we’re better at
achievement in a game than in real life. McGonigal has also been creating games
for 10 years, which also adds to her credibility. For her statistics she gave creditable
citations. For example, she used a statistic from Carnegie Mellon, that
calculated that the average gamer will play 10,080 hours by the age 21 (which
is equivalent to the hours a individual will spend in school with perfect
attendance). Lastly, McGonigal tells an interesting history story of how games
in Ancient Grease, had help save a civilization from famine.
Pathos-Jane McGonigal is talented in drawing the audience
in. She does this simply by using tactics that intrigues people’s interest,
such as humor. The adults in the room, more and likely, don’t care about games,
however, by continually adding humor to her speech, she manipulates the
audience to listen to her message. She also includes visuals, and asks
questions to keep the audience involved, which was very successful in keeping
me interested.
Logos- Jane McGonigal adds many statistics to back up her argument.
She informs the audience that 3 billion hours have been spent playing online
games. Also, 5.9 million years have been spent playing World of War Craft.
Using statistics gave the audience a visual or an idea of what she’s arguing.
During the speech, McGonigal also included a data map. Not only was this visual
part of pathos but its logos as well because the information provided the
audience with a visual of how big gaming really is.